The Minimum system requirements:
CPU: Intel Core i5-12400F, AMD Ryzen 5 5600
GPU: NVIDIA GeForce GTX 1660 Super
RAM: 16GB DDR4 3200MHz (2 x 8GB)
Storage: 512GB NVMe SSD
Game development
Session 1
- Overview of UEFN
- Installation and setup
- Basic navigation and interface
Hands-on Activity : Create and explore a basic project
Session 2- Terrain tools and sculpting
- Painting textures and foliage
- Basic navigation and interface
Hands-on Activity : Create a custom landscape with varied terrain and foliage
Session 3
- Placing and arranging assets
- Environmental Storytelling
- Basic navigation and interface
Hands-on Activity : Design a themed environment(e.g., forest , desert)
Session 4- Adding water bodies
- Water Physics and effects
Hands-on Activity : Create a river or lake with interactive water
Session 5
- Basics of Verse programming language
- Syntax and structure
Hands-on Activity : Write simple verse scripts
Session 6- Setting up a Verse project
- Integrating Verse with UEFN
Hands on Activity : Create a basic Verse project and implement a simple script
Session 7
- Understanding Variables in Verse
- Creating and using variables
Hands-on Activity : Implement variable device in a project
Session 8- Device communication in Verse
- Sending and receiving messages
Hands-on Activity : Create a setup where devices communicate with each other
Session 9
- Creating and using functions
- Parameters and return values
Hands-on Activity : Implement custom functions in a verse script
Session 10- Understanding event listeners
- Implementing event – driven logic
Hands – on Activity : Set up event listeners to trigger actions in your project
Session 11
- Conditional statements and loops
- Controlling game flow
Hands-on Activity : Create a logic flow for a simple game mechanic
Session 12- Moving objects with Verse
- Physics and animations
Hands-on Activity : Create moving objects with interactive behaviors
Session 13
- Designing and scripting moving platforms
- Timing and Synchronization
Hands-on Activity : Create a level with moving platforms
Session 14- Lighting techniques and effects
- Dynamic VS Static Lighting
Hands-on Activity : Create a scene with dramatic lighting effects
Session 15
- Swapping and managing assets
- Optimizing asset usage
Hands-on Activity : Replace and manage assets in a complex scene
Session 16- Designing and scripting custom devices
- Integrating custom devices into gameplay
Hands-on Activity : Create a custom device and incorporate it into a project
Session 17
- Using tracker devices for gameplay feedback
- Tracking player action and events
Hands-on Activity : Implement tracker devices
Session 18- Designing endgame conditions
- Implementing win/lose states
Hands-on Activity : Create and test endgame logic for a project
Session 19
- Performance optimization
- Reducing load times and lag
Hands-on Activity : Optimize a project for better performance
Session 20- Polishing and debugging
- Ensuring project readiness for publishing
Hands-on Activity : Finalize a project and prepare it for publishing
Session 21- Steps to publish a project to Fortnite
- Sharing and promoting your creation
Hands-on Activity : Publish a project and share it with the community
Session 22
- Recap of key concepts and skills
- Addressing any remaining questions
Hands-on Activity : Review and enhance previous projects
Session 23- Advanced techniques and best practices
- Tips from experienced creators
Hands-on Activity : Apply advanced techniques to a project
Session 24- Course summary and feedback
- Showcasing student projects
Hands-on Activity : Present and discuss final projects with the class